How to Play Unscouted
Welcome. Unscouted is a baseball management game where your decisions matter more than your roster's star rating. Every player has hidden strengths you'll have to discover through training and observation.
The Basics
You own a team of 12 players. You train them, manage their energy, and challenge other teams. Over time, you learn which players are really good at what — and how to use them.
Stars tell you your team's rough power level. They change slowly and only update when you take action (training, playing games). Star ratings range from 1 to 10, with 10 being extremely rare.
Training
Your players have Training Potential (TP) — the energy they use to train. TP starts full and regenerates over time:
- Active players (in your starting 9): 48 hours to fully recover
- Bench players: 24 hours to fully recover
On the training field, drag players onto stations:
- Batting cages — contact, power, swing skill
- Pitching mound — pitching
- Throwing lane — throw power and accuracy
- Fielding area — fielding and catching
- Running track — speed
- Bench — rest (no training, TP recovers here)
Players gain skill the longer they're at a station. Each player learns different skills at different rates — some learn fast, some slow. You won't know which until you watch them over multiple sessions.
If a player hasn't been trained in a while, their skills slowly decline. Train consistently to keep them sharp.
Finding Your Specialists
Every team has hidden strengths. Some players have high potential in specific skills — but it's never obvious who.
You can't see your players' stats. That's intentional. Unscouted rewards observation, not optimization.
Watch how your players perform. Test them in different positions. A player who struggles at shortstop might be your ace pitcher. Someone slow to learn contact might have hidden power.
Discovery takes patience. Managers can spend months building a case for who their specialists are — and still turn out to be wrong. That uncertainty is part of what makes Unscouted worth coming back to.
Matches
Challenge any active team through the Challenge button on your dashboard.
- Exhibition games — practice, no impact on your record
- Big League games — tracked wins and losses, affect rankings
You can search for opponents by team ID or by star level. Teams inactive for three or more days won't show up as opponents.
Games simulate a full 9 innings. After a game ends you go straight into visual playback — watch the simulation unfold on the field with animated players and a live scoreboard. Use the speed controls (1×, 2×, 10×) or skip to the end. You can replay any past game from your team's Recent Games list.
Rankings
The Big League Rankings page shows the top teams sorted by wins. Climb the rankings by challenging other active teams and winning.
Multiple Teams
You can own up to 15 teams with a single account. Visit the My Teams page to switch between them or create new ones.
Each team is independent. Training one doesn't affect the others.
Team numbers are permanent identifiers — once a team exists, it keeps its number forever. Teams can't be deleted, but they can eventually be transferred to other accounts (feature coming later).
Questions?
Check the FAQ page for common questions. More resources and guides coming soon.